This game was designed in a team of 3 students, Joshua Bosma, Alex Milne, and myself. After brainstorming as a team, we decided upon this small top down arena shooter that utilised dice rolls for everything pertinent. I handled the programming, animation, sound effect mastering, building, and submission for this project. Alex and Joshua handled aspects of planning, aspects of sound effects, music selection, VFX and 3D models/textures within the game. You control a character who is within a D&D dice box, dodging enemy dice whilst your weapon and its power are randomly decided by friendly dice. You control nothing but movement – which is thrown off by physics based momentum and forces from the weapon that autofires, killing as many enemies and surviving as long as you can is your goal.